Quake shambler clay11/30/2023 ![]() ![]() it'll take em a second to charge up his blot attack. They take half the damage from the explosives.Īs many mentioned you have to dance around the Shambler by constantly peek-shooting him. Playing with that value will affect your dancing flair in a negative way, as expected.Īlso do not use nades or rockets unless it is absolutely necessary to do so. The rerelease version decreases the backspeed to 200 by default for no reason, apparently. Just be sure to set your backspeed to the original value of 400 through the console ("), by typing in cl_backspeed 400 and pressing enter (doing this once is enough, it gets written to the config file permanently, unless you change it again for some reason or another). Otherwise, you can always use SSG in close range, which comes into your hands pretty much everytime within the first map, thus it is almost always available to be your dancing equipment. The second best option, speedwise, is SNG, if you have it of course, which also lets you keep some distance. If you want to get rid of them quickly (most likely you will, in case of them and vores), use LG - it is best to save your LG ammo for those two anyway. I'm sure you'll figure out how to swing in a short while. It's possible that this enemy is inspired by the real-life Piranha.Well, the best way is to dance with him, as suggested by the achievement. As such, the Rotfish was originally known as the Piranha. In Beta3, the obituary stated "Player" was gummed by a Piranha".The reason why it's often seen as a Rotfish glitch is due to the Rotfish being the only swimming opponent in the vanilla game. Note that this bug affects any swimming based Monster. The Rotfish also has a glitch that causes it to be counted as two enemies for the total monster count, but not the individual monster count, in the original game this glitch was carried over to WinQuake and GLQuake.Once killed, the Rotfish corpse will appear, which has a smaller head than the rest of its body.It's highly recommended to kill a Rotfish as soon as they're detected to prevent this glitch from occuring. In the event that they get alerted and the player leaves the vicinity, they can find ways to get stuck in the walls themselves to chase the player, resulting in falling in the grey void or otherwise clinging to walls. The Rotfish is one of the buggiest opponents in Quake.If you are not in the Water, they can't see you. The Rotfish can be very easy to take down if you know where they are. Don't let a school of Rotfish corner you, or you'll be a pile of bones in no time. Like the Knights, the Rotfish doesn't provoke a monster fight as it only has a melee attack and thus cannot be provoked by another enemy since they can only be found in the Water.Or, in a larger swarm, if you can't wait that long to kill them like that, grab a Grenade Launcher and fire one in the middle of all the Rotfish. They will stop moving once they lose sight of you, but their fins will stick up out of the water, making them extremely easy to take out with the Shotgun. The simplest strategy for dealing with Rotfish is to just jump out of the Water (when possible).However, a very large group of Rotfish are very dangerous and can hurt you badly. Since the Super Shotgun has a large spread and the fish are weak, it's quite possible that you'll kill multiple Rotfish in one blast. Take out your Super Shotgun and open fire. In a group, Rotfish are still easy to kill.However, it's rare to have a Rotfish by itself, they often come in schools. Even the Axe is effective on the Rotfish. Keep your distance and attack it with anything you have. Alone, a Rotfish is extremely easy to kill. ![]()
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